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Old Nov 12, 2007, 10:06 PM // 22:06   #81
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Quote:
Originally Posted by noneedforclevernames
/not signed

It helps prevent some double elite skill build with 3 pve only? That is pretty much like having 5 elite skills out of 7 skills.
[skill]Arcane Echo[/skill][skill]Echo[/skill][skill]Arcane Mimicry[/skill]

This is also the reason for Healer's Boon change.
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Old Nov 12, 2007, 10:17 PM // 22:17   #82
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Personally, I think they should get rid of the three PvE skills limit. But that won't happen, so /signed.

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Originally Posted by TaCktiX
(Burning Arrow, Oath Shot, Incendiary Arrows, Spike Trap)
Doubleburing!
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Old Nov 12, 2007, 10:20 PM // 22:20   #83
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/notsiged

it IS a pve only skill so why should it not count?
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Old Nov 12, 2007, 11:16 PM // 23:16   #84
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sig of capture is, in fact, a PvE skill, so it should act as such

/notsigned
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Old Nov 13, 2007, 12:39 AM // 00:39   #85
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I might be greatly mistaken, but isn't PVE meaning you can't do it in PVP? Maybe that's why they made it a PVE skill. =P
/notsigned
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Old Nov 13, 2007, 02:12 PM // 14:12   #86
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/notsigned as system works fine as is.
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Old Nov 13, 2007, 02:26 PM // 14:26   #87
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Add some spice into it! I'm for the three PVE-only skill limit. But the nature of capturing a skill limits the signet's usefulness. If someone decides to abuse it - in a very limited way - fine! There's a money sink right here.

For the rest of us, let's have some (very limited) fun!

Unless it would dramatically unbalance gameplay... which I don't know if anyone can say that... so...

/signed
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Old Nov 13, 2007, 02:58 PM // 14:58   #88
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/notsigned

So you can run UB and 7 capsigs?
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Old Nov 13, 2007, 03:25 PM // 15:25   #89
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Hmm... I don't think players would go that far to enter an instanced area with a whole bunch of cap signets. But then again no one should.

I would think the game designers have a lot more things to do than this, but it wouldn't hurt to tweak the limits a bit, such as:

- 3 PVE-only skills + 1 (being that the signet of capture).

And the opposite would also be true:

- 3 Signets of Capture + 1 (being that a PVE-only skill).
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Old Nov 13, 2007, 03:27 PM // 15:27   #90
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The point is not that you could cap and thus have more than one elite skill on your bar. You've always been able to to that, for years. You will lose the second elite skill as soon as you zone anyway.

The point is also not to allow cap sigs in PvP. That doesn't make sense and to my knowledge it was never possible (or was it? not really sure).

Fact is, cap sigs have always had a special role. As long as I remember, it was possible to have up to eight cap sigs on your bar. Which doesn't really make sense either, but it was possible! And in some places it does make sense to have multiple cap sigs (well, not eight, but two or three for sure!).

Now come the new PvE-only skills, cap sigs were thrown into one pot with them. Technically, that is correct, they are PvE-only, too, after all. But what has changed at the role of cap sigs since PvE-only skills were introduced? In my eyes, absolutely nothing. So why is it neccessary for them to be limited now in a way there were not limited before? I do not see a valid reason.

Granted, things change in Guildwars, and sometimes restrictions have to be implemented to prevent abuse of features or combinations that were not there earlier. But I do not see that here. Cap sigs still have the same special role as before. They are still excempt from the "only one copy of each skill" rule. They should also be excempt from the "only three PvE-only skills" rule.

Or in short: /signed.
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Old Nov 13, 2007, 04:25 PM // 16:25   #91
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/signed

not very good when you are a spiteful spirit necro who are already familiar with the keyboard setting and suddenly found themself without spiteful spirit... after skill cap and zoning.


actually i still have Mark of Pain, MWAHAHAHAHA, but still, change it back the way it is please. thanks

Last edited by pumpkin pie; Nov 13, 2007 at 04:28 PM // 16:28..
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Old Nov 14, 2007, 12:14 AM // 00:14   #92
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/signed No sence the way its set up now. Good idea Magma

~the rat~
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